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Achieving this meant he was awarded the Guinness World Record for “longest video games marathon playing a karaoke game.” Julian went on to raise over £3.2k for the hospital’s charity so they could continue to pioneer research, fund advanced medical equipment, provide child and family support services and more.” – Annem Hobson, Studio Communications Manager
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The final result saw Julian play SingStar continuously for 24 hours 21 minutes 25 seconds, a total of 314 songs in that time. Our dev team heard about this and we set about supporting Julian with donations as well as equipment so the event could be hosted at a hotel and get the attention it deserved! Julian Hill’s baby daughter, Amelia received lifesaving open-heart surgery from Great Ormond Street Hospital, which saved her life.
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“At London Studio, we have lots of fond memories of our SingStar days – but the one that stands out the most is when a father completed a 24-hour nonstop singing challenge for charity. When she’s a bit older, I will give her the beautiful Nora necklace Raven Star, one of those first few cosplayers who came to the playtest, custom made for her when Laura was barely a year old.” – Lucas van Tol, Music Supervisor Laura is almost six now, and is starting to realize how cool it was to be ‘the voice of Baby Aloy’. That made us really happy, and was a special moment for me personally, as my own daughter Laura provided the voice for Baby Aloy. Speaking with them afterwards, they let us know that it was an emotional experience for them, and they were thrilled with Aloy.
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Cosplayers spent so much time crafting these beautiful outfits and trusting us to make Aloy everything they hoped her to be.ĭuring one of our later playtests for Horizon Zero Dawn, we had a whole group of Aloy cosplayers over, in full costume, playing our game as Aloy, and we were all hoping that we pulled it off for them. This became very real when people started cosplaying as Aloy before the game was even out.
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“For us here at Guerrilla, one of our fondest memories was when it became clear how much Aloy was going to mean to people. – Kevin McAllister, Online Community Specialist I started out as just a fan of Days Gone, but crazily enough that led to landing my dream job at Bend Studio, where Chris Reese (Studio Director) and Eric Jensen (Design Manager) gave me an opportunity to join their team and officially become the Online Community Specialist.” Between being a father of three little ones and my full-time job where I worked in a warehouse, most of my spare time would go into creating more content and working on community events to hold in my small space on the Internet because I loved to do it. I did all of this simply because I love to create and share my passion of games. This included my personal blog focused solely on Days Gone that consisted of fan-fiction stories I wrote, interviews with the actors and dev members of Days Gone, a gallery of my in-game photo mode shots, fan art from around the community, the weeklong anniversary event and more. Over the past two years, I began forming relationships with some of the team at Bend Studio - first, as a passionate fan through my Days Gone content. “When I played Days Gone for the first time in 2019, I had no idea how it would completely change my life.